EVE WIKI

eve如何成为一个跳货驾驶员

发表时间:2018-08-25 14:44作者: tsarwolfox来源:eve欧服吧网址:https://tieba.baidu.com/p/5849202825?red_tag=2728111524

带节奏,做政工并不能让这个游戏进步,不能让这个游戏中的中国玩家进步。
也让有些人知道我不是一个云玩家。
从这个贴开始,我将不定期搬运和总结EVE各个维度的攻略,主要集中在中国玩家涉足比较少的商业、运输和制造
——写在前面。

在谷歌文档中看到一篇很不错的跳货攻略,所以我一边翻译一边添加了自己的私货,让更多的中国玩家了解,EVE最大规模的跨地域运输是如何完成的。

一、Basics
入门须知
If you’re reading this, it’s probably because you’re interested inowning/flying a Jump Freighter. My goal is to go over everything you needto know to get started and fly safely. Without further ado, let’s get into it.

如果你正在阅读这篇文章,可能是因为你对开跳货感兴趣或者你拥有一艘跳货。这篇文章的目标是把你需要知道的一切以及我所知道的一切都告诉你,然后你可以尝试着安全驾驶一艘跳货。不用多说,让我们开始吧。这篇文章我反复研究了很多遍,我打算把它完全翻译好给大家,我还会结合一下其他信源并且真实的把四族跳货的优劣展示给大家。
1. What is a JF/How do they work?

跳货是啥,跳货如何工作。
Jump Freighters are T2 freighters. They haul less than a freighter(~1mil m3 max for freighters, ~350k m3 max for jump freighters), but they tradethis reduced cargo capacity for a capital Jump Drive. I’m not going to gointo deep detail, but basically jump drives allow capital ships to jumpdirectly from one system to another without using stargates. This requires fuel, and has a limit measuredin light years. A jump freighter has a 10 light year range at max skills,making it able to jump across entire regions in a single jump. Jumping also incurs jump fatigue, which you’relikely already familiar with from bridging titans or jump bridges.
跳货,是T2货舰,国服翻译貌似战略货舰(没玩过国服…)。它们的运载体积不及货舰(货舰最大可装载100万立方,跳货最大约37万立方),但是CCP将损失的运载量换成了旗舰跳赋予了跳货。我不打算深入细节,但旗舰跳允许大型船只在不使用星门的情况下直接从一个星系跳到另一个星系,当然这需要消耗燃料,并且跳跃距离限定在一定数量光年。跳货在最大技能下具有10光年跳跃范围,使其能够在单次跳跃中跳过整个星域(期间鸿沟算个屁啊)。跳跃也会引起跳跃疲劳,你可能已经熟悉过泰坦开桥或跳桥。

http://wiki.eveuniversity.org/Jump_Drives_and_Cynosural_Fields

2.How much does it cost/How long does it take to train/How much can youmake?
跳货得花多少钱,你能赚多少钱,技能需要挂多久。
Between the cost of skillbooks, the JF hull, fits, and fuel, you shouldexpect to spend 9-10bil. On top of this you need seed money either forcontract collaterals or market seeding capital. Aim for 3-5bil to start. The more the better. Training for a JF isn’t nearly as bad as mostcapitals, but it’s still long. You canexpect to spend at least 4-6 months, depending on how far you take the trainingand implants/attribute remaps. How much you can make depends a lot on howyou use it, but market seeding and courier contracts can make quite substantialmoney. The amount you make also dependson how much you’re investing, what you’re doing, and how active you are, but ~6billion per month is readily attainable for active pilots. It all depends onwhat you use the JF for though. If all you use it for is hauling your ownpvp stuff up to 7RM, you’ll lose money to fuel costs.

首先,技能书,跳货本身,装配和燃料的成本,你至少需要花90-100亿(额,150亿比较靠谱)。除此之外,您需要为保证金或市场种子资金提供种子资金(也就是你需要一定量的原始积累来保证周转)。推荐启动资金是30-50亿,越多越好。挂跳货技能没有其他旗舰那么长的时间,但它仍然很长。你至少得花费4-6个月,具体取决于你的属性点分配,脑插以及加速器。你可以赚多少取决于你如何使用它,但市场播种和快递合同可以赚很多钱。你能够通过跳货所赚取的isk取决于原始资本和你的使用程度,但对于活跃的飞行员来说,每月约60亿isk是完全可以实现的。这完全取决于你如何使用跳货。如果你开跳货是为了将自己的战备运送到前线,那你赚个鸡儿。

二、Skills
技能
I’m not going to post a skillplan here, mostly because there aren’t thatmany skills that are relevant, so I’m just going to go over the skills you’llneed, and why you’ll need them.
我不打算在这里发布技能计划,主要是因为没有那么多相关的技能,所以我只是要考虑你需要的技能,以及为什么你需要它们。

Jump Drive Calibration 5 - Technically only level 1 is required, but thisincreases your jump range by 2LY per level, so this should absolutely be thefirst skill you get to 5. I wouldn’t even start flying a JF until it’s atleast 4, and it should be 5 as soon as possible.
跳跃驱动器校准5 - 老外撤了一堆,我觉得都是屁话,这个技能不到5,别跟我说你会开跳货。


Racial Freighter 4 - This is a requirement for the Jump Freighter hull, italso increases your cargo, so this should be one to get to 5, but it’s a verylong train, so 4 is fine to start.
种族货舰4 ——这是跳货船体技能之一,它也增加你的货仓容积,所以这个技能可以挂到5,但它需要相当长的训练时间,所以技能4可以开始了。


Jump Freighters 4 - Technically only level 1 is required for JumpFreighters, but it increases your hull and shield/armor (depending on JF) hp by10%, and more importantly, reduces fuel consumption by 10%. Get this toat least 4, 5 eventually, but after racial freighter 5.
战略货舰4 - 理论上跳货技能只需1级,但它会使你的船体和盾牌/护甲(取决于JF)增加10%,更重要的是,它可以减少10%的油耗。这个技能至少要到4,也是一个可以挂到5的技能,但是同样的时间非常漫长,请在种族货舰5之后再挂到5。


Jump Fuel Conservation 4 - Not technically required, but reduces fuelconsumption by 10%, so absolutely get it to 4. Eventually 5, but afterracial freighter 5 and jump freighters 5.
跳跃燃料节约4 - 理论上你可以不挂,但减少10%的燃料消耗,所以绝对要挂到4。最终可以挂到5,但在种族货舰5和跳跃货舰5之后。

Evasive Maneuvering 5 - If you haven’t flown a freighter before, they areSLOOOOW. Like crazy slow. Jumpfreighters are a bit better, but the agility bonus from Evasive Maneuvering ishugely helpful to shorten your align times, and it’s a 2x skill, so get it to 5because it’s short.
逃避机动5 - 货舰的起跳速度慢的令人发指,这个技能就是减少你的起跳时间的,这会很大程度上提高你的运送效率和生存率。而且它是一个2倍的技能,所以把它变成5,因为并不花很多时间。

Mechanics/Hull Upgrades/Shield Management 5 - These all increase therelated hp bar by 5% per level. When you have over 100k hp, a 5% increaseis a lot. These are also low trainingmultiplier skills, so train them to 5 because they’re short.
机械/船体升级/护盾管理5 - 这些技能每个等级增加对应的有效5%。当你的有效超过10万时,增加了5%也是非常可观的。这些也是低训练倍增技能,所以训练它们为5,因为它们很短。

EM/Thermal/Explosive/Kinetic Armor Compensation 4 - This is of particularimportance for Arks, but useful overall. Increases the resistance bonusof adaptive platings, which are one of the fits it’s useful to have,particularly for the Ark. 5 If you want to be a perfectionist, but 4 is fine.
EM /热/爆炸/动能装甲补偿4 - 这对方舟(A跳货)尤其重要,但对于所有种族的跳货是有用的。增加跳货的各种抗性,提高有效,特别是对于方舟而言。请把这些技能挂到5,如果你想成为一个完美主义者,但4已经OK了。

That’s it! If you have all these trained up, you’re a solid JF pilot.
就这么多啦!如果你已经训练了所有这些,那么你就是一名跳货老司机啦。

三、WhichJF is best
哪个跳货最**
This is a very common question, and one that doesn’t have a definitiveanswer. Every jump freighter, like every freighter, has a particularspecialty. Which specialty you prefer isup to you, they all see regular use.
这是一个非常常见的问题,而且没有明确的答案。每个跳货都像每个货舰一样具有特殊的特性。你喜欢哪种专业取决于你,这些货舰都有人经常使用

Rhea - The rhea has the largest cargohold of the JFs. It also hasthe slowest align time/speed, and the second lowest EHP. It also consumes themost fuel, making it more expensive to run. This is the freighter ofchoice for pilots that already have a lot of money and want to maximize cargoat the expense of fuel cost.
Rhea(C跳货) – Rhea的肚子最大。起跳速度最慢,有效第二低。它也消耗最多的燃料,使其运行成本更高。对于已经拥有大量资金并希望以牺牲燃料成本为代价来最大化货物的飞行员来说,这是首选货机。

Anshar - The anshar has the highest EHP of the JFs. It also has thesecond biggest cargo hold, second most fuel consumption, and second slowestalign time/speed. Generally the least likely to be ganked due to it’shigh ehp.
Anshar(G跳货) – 方尖塔是跳货中有效最高的。肚子第二大,第二大燃油消耗,第二慢起跳速度。通常,由于它的有效高,被强暴的几率相对比较小。

Nomad - The nomad has the fastest align/speed of the JFs. It alsohas the lowest EHP, and the smallest cargo hold. It makes up for this by having the lowestfuel consumption, and thus is the cheapest to run.
Nomad (M跳货)- 游牧在跳货中起跳速度是最快的。但是它有效和肚子是最小的。不过,他的燃料费用也是最小的,因此是运营成本可能是最低的。

Ark - The exception to the rule,the Ark ispretty much the jack of all trades. Second most EHP, second fastestalign/speed, third biggest cargo, and second lowest fuel consumption. Theark’s only unique quality is that since it has such a particularly large amountof armor HP, it can actually have the same/better HP with adaptive plates andSlave implants than it can with Bulkheads, making it safer to haul largervolumes of cargo back into highsec.
方舟(A跳货)- 规则的例外,方舟几乎是所有行业的杰克。第二大EHP,第二快起跳速度,第三大装载能力和第二低油耗。方舟唯一的独特品质是,由于它具有如此大量的装甲HP,它实际上可以与被动甲修和高斯拉夫套相结合,从而拥有具有更大的有效,从而更安全地运输更大量的货物进入高安。

They’re all perfectly serviceable, so if you prefer one, that’s fine. Personally I fly an Ark. I like the high tank with Adaptive NanoPlatings for the highsec leg of my trips, and I also just think it looks thecoolest, especially with the Cold Iron skin.
它们都是完全可以使用的,所以如果你喜欢它,那很好。个人来说,我喜欢方舟,我进高安的时候,我会使用adaptive nanoplatings,看起很帅特别用Cold Iron这个皮肤。(额,我喜欢rhea)

四、Cynos
诱导链
1、What they are/how they work
诱导链如何工作
Cynosural Fields are the beacons that jump drives lock on to to jump fromsystem to system. They require the field generator itself which is ahighslot module, and they require Liquid Ozone as fuel. With CynosuralField Theory trained to 4, 3 of the 4 racial corvettes (sorry amarr) can holdenough fuel to light a cyno. The corvette cyno is the standard for prettymuch everyone, since when you light the cyno you’re locked in place for 10minutes, so this way if you lose it, all you lose is the cyno (assuming youcan’t loot it).
Cynosural Fields是旗舰跳的信标,可以从一个星系跳到另外一个星系。它们需要立场发生器这个装备通过消耗业态臭氧产生,这是一个高槽模块。如果这个技能练到4级,四族日不完中除了A族以外都有足够的空间装臭氧来开诱导

2、Station/Citadel Cyno Placement
诱导链位置选择

Placing cynos properly on stations is complicated, but not horrificallyso. It would take a ton of explanation to cover how to do it properly,and fortunately other people have already beat me to it, so there are two linksat the bottom of this section. The first is a Station Cyno PlacementGuide. This gives you handy pictures forgood cyno spots on any NPC station in high/low/null. The only thing not covered are Outposts(player deployed stations like you find in sov-null). The second linkcovers the theory behind creating a perfect station cyno, so if you want tomake your own from scratch, read that.
The basic concept is that a station has a docking radius, outside of whichyou can’t dock. It also has a bumpable station model, which if you landinside, you’ll be thrown out to space and probably die in a fire. So theideal station cyno will land you within docking range without bumping thestation 100% of the time.
It’s important to remember that when you jump to a cyno, just like warpingto an object, you land at a point off the target. When warping tosomething, you land 2500m off in any random direction, when jumping to a cynoit’s 5000m. Also remember your JF isbig, so account for the size of your JF as well when figuring out how far fromthe station you have to be to avoid bumping.
诱导链铺设是一件挺麻烦的事情,但并非如此可怕。需要大量的解释来说明如何正确地完成它,幸运的是其他人先我一步了,所以本节底部有两个链接。
第一个是Station Cyno Placement Guide。这样可以在高安/低安/00的任何NPC空间站上为您提供方便的图片,以获得最佳的诱导链架设点。
第二个链接涵盖了创建一个完美的空间站诱导号背后的理论,所以如果你想从头做自己的诱导链,请阅读。基本概念是空间站有一个停靠半径,在其外面你不能停靠。它还有一个可碰撞的空间站模型,如果你降落在里面,你将被扔到太空,可能会被低安土著干死。因此,理想的空间站诱导应该确保你在一个不会被扔出太空的范围之内。

http://dl.eve-files.去掉链接com/media/1312/Station_Cyno_Placement_Guide.pdf
https://www.reddit.去掉链接com/r/Eve/comments/2nvh43/perfect_station_cynos_a_guide_to_using_bookmarks/

五、JumpFatigue
跳跃疲劳
Most people are probably familiar with Jump Fatigue by now, but I’ll goover the basics. When you jump with a jump drive (or titan bridge, orjump bridge), you get two timers. Ared/orange Cooldown timer, which prevents you from jumping again until it’sgone, and a blue Fatigue timer, which magnifies the cooldown timer on your nextjump. This fatigue timer grows exponentially as you continue to jump,eventually making you have to take super long breaks to let it tick down, otherwiseyou have crazy long jump cooldowns.

Thankfully JFs have a 90% reduction to jump fatigue, which makes thefatigue a lot more manageable. Doing a run from Jita to GME and jumpingon cooldown incurs about 1hour of fatigue. You can use the below calculator to calculate exactly how much fatigueyou’ll build up, as well as play with wait periods to figure out how to makeyour trips most efficient.
额,懒得翻译了,这个东西自己领悟吧,总而言之,要控制好蓝圈和红圈。
http://fatigue.nakamura-labs.去掉链接com/

五、JumpFatigue
跳跃疲劳
Most people are probably familiar with Jump Fatigue by now, but I’ll goover the basics. When you jump with a jump drive (or titan bridge, orjump bridge), you get two timers. Ared/orange Cooldown timer, which prevents you from jumping again until it’sgone, and a blue Fatigue timer, which magnifies the cooldown timer on your nextjump. This fatigue timer grows exponentially as you continue to jump,eventually making you have to take super long breaks to let it tick down, otherwiseyou have crazy long jump cooldowns.

Thankfully JFs have a 90% reduction to jump fatigue, which makes thefatigue a lot more manageable. Doing a run from Jita to GME and jumpingon cooldown incurs about 1hour of fatigue. You can use the below calculator to calculate exactly how much fatigueyou’ll build up, as well as play with wait periods to figure out how to makeyour trips most efficient.
额,懒得翻译了,这个东西自己领悟吧,总而言之,要控制好蓝圈和红圈。
http://fatigue.nakamura-labs.去掉链接com/

6Planning a route
七、路线规划
The Dotlan Jump Planner is the standard tool for planning a jump freighterroute. You can select systems and then it will automatically pick a route. You can then select alternative systems to find other midpoints. You can also see fuel usage. The Range tool is also quite useful if you’retrying to see whether you can reach nearby systems to where you want to go, orto see all the in-range systems in a region.
Dotlan Jump Planner是规划跳跃路线的标准工具。您可以选择星系,然后它会自动选择路线。然后,您可以选择其他星系来查找其他中点。您还可以查看燃料使用情况。如果您正在尝试查看是否可以将附近星系连接到您想去的地方,或者查看区域中的所有范围内星系,则“范围”工具也非常有用。
http://evemaps.你懂得dotlan.net/jump
http://evemaps.你懂得dotlan.net/range

1、 Picking good systems
选择一个好星系
Picking a good system for a JF midpoint isn’t too complicated. There’s three main things you want: Good cyno stations (ones with a generous docking radius), not in ahigh-traffic pipe, and low jumps/kills. All of these things are visiblefrom Dotlan, so that’s what you should be using primarily. Make sure to look at the killboard, see howmany JFs have been killed there, see what groups are active in the area, andtry to avoid using the default systems when you put in your route to dotlan,because that’s where people will assume you’ll jump next. Though beinghunted in a JF is rare since they’re so safe, so that part isn’t as big of adeal. Not that it doesn’t happen.
为JF中点选择一个好的星系并不复杂。你需要三个主要的东西:好的诱导链空间站(相对较大的停靠半径的空间站),不在高安中,以及相对较少的跳跃频次和杀戮记录。从Dotlan可以看到所有这些东西,所以这就是你应该主要使用的东西。确保查看killboard,看看那里有多少个跳货被杀,看看该区域有哪些活跃的团体,并且当你放入到dotlan的路线时尽量避免使用默认系统,因为这是人们会认为你的地方接下来会跳。虽然在跳货在低安飞行中被猎杀是罕见的,因为他们是如此安全,所以这部分并没有那么重要。并非它不会发生。

2、Highsec Exit Systems
高安入口选择
Highsec exits are a little more tricky. You want pretty much all ofthe same things as above, except it needs to connect to highsec, which meanslow-traffic is probably unlikely. Make sure you pick a system withmultiple stations if you can, but more important than anything is that youconnect to as high security highsec as you can. The lower the security inhighsec, the longer the concord response time, which means the fewer shipsenemies need to kill you. If you canjump straight from lowsec into 0.7+, that’s great. If you have to go afew jumps through 0.5, that’s not great.
高安出口有点棘手。除了它需要连接到高安以外,你需要关注几乎所有与上述相同的内容,这意味着大家能够使用的点也就那几个。如果可以,请务必选择多个星系用作入口,但是最重要的是,入口星系的安等请足够足够高,这样会有更多高效的统合部来保护你,如果你可以直接从lowsec跳到0.7+,这很棒。如果你必须跳过0.5,这就比较危险了。

3、Citadels
堡垒
Citadels in general are fantastic to cyno onto, since your cyno istethered until you light, you can tether your JF, and the docking radius issuper large, and clearly marked. It’s particularly great for your highsecexit because you can pretty much ignore Tiky Mikk-style ganks, which I’ll goover below.
一般来说,空堡对于cyno号来说非常棒,因为你的诱导号被挂靠直到你诱导完,你可以挂靠你的跳货,并且辐射半径很大,并且清楚看到标记。这对你的高安出口来说特别棒,因为你几乎可以忽略Tiky Mikk风格的强暴,这个危险我将在下面进行讨论。






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